| ContactSwapped Property |
Gets a copy of the contact where the collision objects are swapped.
Namespace: DigitalRune.Geometry.CollisionsAssembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.18.0.0 (1.18.2.14427)
Syntax public Contact Swapped { get; }
Public ReadOnly Property Swapped As Contact
Get
public:
property Contact^ Swapped {
Contact^ get ();
}
member Swapped : Contact with get
Property Value
Type:
ContactRemarks
The local contact position and the shape features on A and B are swapped; the normal vector
is inverted.
See Also