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DigitalRuneContactIsRayHit Property
Gets a value indicating whether this contact is a hit by a ray.

Namespace: DigitalRune.Geometry.Collisions
Assembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.18.0.0 (1.18.2.14427)
Syntax
public bool IsRayHit { get; set; }

Property Value

Type: Boolean
if this contact is a hit by a ray; otherwise, .
Remarks

Normally, the contact points can lie within an object for a penetrating contacts. But ray casts (ray vs. any other shape) will always create a contact point on the surface of the shape which is hit. If IsRayHit is then Position, PositionAWorld and PositionBWorld are always identical. The PenetrationDepth is the distance from origin of the ray to the contact point.

See Also