| SkeletonGetBindPoseRelative Method |
Gets the bind pose transformation of a given bone relative to the parent bone.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public SrtTransform GetBindPoseRelative(
int boneIndex
)
Public Function GetBindPoseRelative (
boneIndex As Integer
) As SrtTransform
public:
SrtTransform GetBindPoseRelative(
int boneIndex
)
member GetBindPoseRelative :
boneIndex : int -> SrtTransform
Parameters
- boneIndex
- Type: SystemInt32
The index of the bone.
Return Value
Type:
SrtTransform
The bind pose transformation relative to the parent bone.
Exceptions See Also