| SkeletonGetBindPoseAbsoluteInverse Method |
Gets the bind pose transformation of a given bone relative to model space.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public SrtTransform GetBindPoseAbsoluteInverse(
int boneIndex
)
Public Function GetBindPoseAbsoluteInverse (
boneIndex As Integer
) As SrtTransform
public:
SrtTransform GetBindPoseAbsoluteInverse(
int boneIndex
)
member GetBindPoseAbsoluteInverse :
boneIndex : int -> SrtTransform
Parameters
- boneIndex
- Type: SystemInt32
The index of the bone.
Return Value
Type:
SrtTransform
The bind pose transformation relative to model space.
Exceptions See Also