| WheelMinSuspensionLength Property |
Gets or sets the minimal suspension length.
Namespace: DigitalRune.Physics.SpecializedAssembly: DigitalRune.Physics.Specialized (in DigitalRune.Physics.Specialized.dll) Version: 1.10.0.0 (1.10.0.0)
Syntax public float MinSuspensionLength { get; set; }
Public Property MinSuspensionLength As Single
Get
Set
public:
property float MinSuspensionLength {
float get ();
void set (float value);
}
member MinSuspensionLength : float32 with get, set
Property Value
Type:
Single
The minimal suspension length. This can be any positive or negative value.
If it is set to a large negative value, the minimal suspension length limit is effectively
disabled. The default value is -infinity, which means the min suspension limit is disabled.
Remarks
When a force (e.g. ground impact) pushes the wheel upwards, the suspension will dynamically
compress. The suspension can be compressed up to this limit. This limit is a hard limit
that stops the wheel from penetrating (moving into) the chassis body.
See Also