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DigitalRuneWheelSuspensionStiffness Property
Gets or sets the suspension stiffness.

Namespace: DigitalRune.Physics.Specialized
Assembly: DigitalRune.Physics.Specialized (in DigitalRune.Physics.Specialized.dll) Version: 1.10.0.0 (1.10.0.0)
Syntax
public float SuspensionStiffness { get; set; }

Property Value

Type: Single
The suspension stiffness.
Remarks
This value is independent of the car mass. (The car mass is internally multiplied to this value to compute the suspension spring constant.) Typical values are in the range [5, 50]. Normal cars use lower values. Off road cars use higher values. Sports cars have the highest values.
See Also