| WheelSuspensionStiffness Property |
Gets or sets the suspension stiffness.
Namespace: DigitalRune.Physics.SpecializedAssembly: DigitalRune.Physics.Specialized (in DigitalRune.Physics.Specialized.dll) Version: 1.10.0.0 (1.10.0.0)
Syntax public float SuspensionStiffness { get; set; }
Public Property SuspensionStiffness As Single
Get
Set
public:
property float SuspensionStiffness {
float get ();
void set (float value);
}
member SuspensionStiffness : float32 with get, set
Property Value
Type:
SingleThe suspension stiffness.
Remarks
This value is independent of the car mass. (The car mass is internally multiplied to this
value to compute the suspension spring constant.) Typical values are in the range [5, 50].
Normal cars use lower values. Off road cars use higher values. Sports cars have the highest
values.
See Also