VariableStepTimerLostTime Property |
Namespace: DigitalRune.Game.Timing
If a time step takes longer than MaxDeltaTime the time above this value is dropped. The dropped time will not be recovered in the next time step. The time is lost.
LostTime is adjusted each time step and only refers to the current time step. (The lost time of multiple time steps is not accumulated.)
A value greater than 0 indicates that the application is running too slow: The last time step took longer than MaxDeltaTime seconds to compute.
The value is also scaled by Speed. Time, DeltaTime, IdleTime, and LostTime have the same scale. Except that IdleTime and LostTime cannot be negative. They always return the absolute value.