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DigitalRuneVariableStepTimerAccumulatedTime Property
Gets the accumulated time.

Namespace: DigitalRune.Game.Timing
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax
public TimeSpan AccumulatedTime { get; }

Property Value

Type: TimeSpan
The accumulated time.

Implements

IGameTimerAccumulatedTime
Remarks

During TimeChanged events, AccumulatedTime is always zero.

During Idle events, AccumulatedTime is equal to the elapsed time since the last TimeChanged event, and following is true: AccumulatedTime + IdleTime = MinDeltaTime.

See Also