| VariableStepTimerFrameCount Property |
Gets the number of frames since the start of the timer (= the number of
TimeChanged events).
Namespace: DigitalRune.Game.TimingAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public long FrameCount { get; }
Public ReadOnly Property FrameCount As Long
Get
public:
virtual property long long FrameCount {
long long get () sealed;
}
abstract FrameCount : int64 with get
override FrameCount : int64 with get
Property Value
Type:
Int64The number of frames.
Implements
IGameTimerFrameCountSee Also