| SkyObjectNodeTexture Property |
Gets or sets the texture.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public PackedTexture Texture { get; set; }
Public Property Texture As PackedTexture
Get
Set
public:
property PackedTexture^ Texture {
PackedTexture^ get ();
void set (PackedTexture^ value);
}
member Texture : PackedTexture with get, set
Property Value
Type:
PackedTextureThe texture (using premultiplied alpha).
Remarks
If the object should be shaded to create "moon phases", then the object in the texture must
round and fill the entire tile of the packed texture. The texels outside the circle must be
transparent.
See Also