| SkyObjectNodeLightWrap Property |
Gets or sets the light wrap parameter.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float LightWrap { get; set; }
Public Property LightWrap As Single
Get
Set
public:
property float LightWrap {
float get ();
void set (float value);
}
member LightWrap : float32 with get, set
Property Value
Type:
SingleThe light wrap parameter in the range [0, 1]. The default value is 0.1.
Remarks
If this value is 0, then the sun light only lights the hemisphere of the moon/planet which
is visible from the sun. If this value is greater than 0, then the light also lights part of
the back side of the moon/planet. If this value is 1, then the sun light reaches back all
the way to the point opposite of the sun.
See Also