| SkyObjectNodeGlowExponent0 Property |
Gets or sets the exponent of the first glow.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float GlowExponent0 { get; set; }
Public Property GlowExponent0 As Single
Get
Set
public:
property float GlowExponent0 {
float get ();
void set (float value);
}
member GlowExponent0 : float32 with get, set
Property Value
Type:
SingleThe exponent of the first glow.
Remarks
This value is like the specular power/exponent of materials with specular Phong shading.
Higher values create sharper, smaller highlights. Lower values create smooth, large
highlights.
See Also