| SkyObjectNodeSunLight Property |
Gets or sets the sun light intensity used to shade the object to create "moon phases".
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public Vector3F SunLight { get; set; }
Public Property SunLight As Vector3F
Get
Set
public:
property Vector3F SunLight {
Vector3F get ();
void set (Vector3F value);
}
member SunLight : Vector3F with get, set
Property Value
Type:
Vector3F
The intensity of the sun light. If this value is (0, 0, 0), the texture is rendered without
"moon phases". The default value is (1, 1, 1).
See Also