SkyObjectNode Class |
Namespace: DigitalRune.Graphics.SceneGraph
The SkyObjectNode type exposes the following members.
Name | Description | |
---|---|---|
SkyObjectNode |
Initializes a new instance of the SkyObjectNode class.
|
Name | Description | |
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Clone |
Creates a new SceneNode that is a clone of the current instance (incl. all
children).
| |
CloneCore |
Makes the instance a clone (deep copy) of the specified SceneNode.
(Overrides SkyNodeCloneCore(SceneNode).) | |
CreateInstanceCore |
When implemented in a derived class, creates a new instance of the
SceneNode derived class.
(Overrides SceneNodeCreateInstanceCore.) | |
Dispose(Boolean) |
Releases all resources used by the scene node and all descendant nodes.
(Inherited from SceneNode.) | |
Dispose(Boolean, Boolean) |
Releases the unmanaged resources used by an instance of the SceneNode class
and optionally releases the managed resources.
(Inherited from SceneNode.) | |
Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Invalidate |
Invalidates this scene node and all children.
(Inherited from SceneNode.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OnParentChanged |
Called when Parent was changed.
(Inherited from SceneNode.) | |
OnPoseChanged |
Raises the PoseChanged event.
(Inherited from SceneNode.) | |
OnSceneChanged |
Raises the SceneChanged event.
(Inherited from SceneNode.) | |
OnShapeChanged |
Raises the ShapeChanged event.
(Inherited from SceneNode.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
ClearLastPose |
Clears the LastPoseWorld property of the current scene node (and its
descendants).
(Defined by SceneHelper.) | |
ClearLastScale |
Clears the LastScaleWorld property of the current scene node (and
its descendants).
(Defined by SceneHelper.) | |
Contains |
Determines whether whether a scene node contains another scene node in its subtree.
(Defined by SceneHelper.) | |
GetAncestors |
Gets the ancestors of the given scene node.
(Defined by SceneHelper.) | |
GetChildren |
Gets the children of the given scene node.
(Defined by SceneHelper.) | |
GetDescendants | Overloaded.
Gets the descendants of the given scene node using a depth-first search.
(Defined by SceneHelper.) | |
GetDescendants(Boolean) | Overloaded.
Gets the descendants of the given scene node using a depth-first or a breadth-first search.
(Defined by SceneHelper.) | |
GetLeaves |
Gets the leaves of the scene node.
(Defined by SceneHelper.) | |
GetRoot |
Gets the root node.
(Defined by SceneHelper.) | |
GetSceneNode |
Gets a scene node by name from the subtree of the specified scene node.
(Defined by SceneHelper.) | |
GetSelfAndAncestors |
Gets the scene node and its ancestors scene.
(Defined by SceneHelper.) | |
GetSubtree | Overloaded.
Gets the subtree (the given scene node and all of its descendants) using a depth-first
search.
(Defined by SceneHelper.) | |
GetSubtree(Boolean) | Overloaded.
Gets the subtree (the given scene node and all of its descendants) using a depth-first or a
breadth-first search.
(Defined by SceneHelper.) | |
GetSubtreeAabb |
Gets the AABB of the current subtree.
(Defined by SceneHelper.) | |
LookAt(Vector3F, Vector3F) | Overloaded.
Rotates the scene node so that it faces a certain direction (in world space).
(Defined by SceneHelper.) | |
LookAt(Vector3F, Vector3F, Vector3F) | Overloaded.
Moves and rotates the scene node so that it faces a certain direction (in world space).
(Defined by SceneHelper.) | |
SetInstanceAlpha |
Sets the opacity (alpha) of a scene node - see remarks.
(Defined by SceneHelper.) | |
SetLastPose |
Sets LastPoseWorld to the current
PoseWorld.
(Defined by SceneHelper.) | |
SetLastScale |
Sets LastScaleWorld to the current
ScaleWorld.
(Defined by SceneHelper.) | |
SupportsInstanceAlpha |
Determines whether the opacity of the scene node can be changed using
SetInstanceAlpha(SceneNode, Single).
(Defined by SceneHelper.) |
Name | Description | |
---|---|---|
Aabb |
Gets the axis-aligned bounding box (AABB) in world space.
(Inherited from SceneNode.) | |
ActualIsEnabled |
Gets a value indicating whether this scene node is actually enabled. (The method checks the
current scene node and its ancestors.)
(Inherited from SceneNode.) | |
Alpha |
Gets or sets the opacity of the rendered texture.
| |
AmbientLight |
Gets or sets the ambient light intensity used for the texture.
| |
AngularDiameter |
Gets or sets the size of the object using its angular diameter.
| |
CastsShadows |
Gets or sets a value indicating whether this scene node blocks the light and casts shadows.
(Inherited from SceneNode.) | |
Children |
Gets or sets the children of this scene node.
(Inherited from SceneNode.) | |
DrawOrder |
Gets or sets the draw order.
(Inherited from SkyNode.) | |
GlowColor0 |
Gets or sets the color of the first glow.
| |
GlowColor1 |
Gets or sets the color of the second glow.
| |
GlowCutoffThreshold |
Gets or sets the cutoff threshold for glows.
| |
GlowExponent0 |
Gets or sets the exponent of the first glow.
| |
GlowExponent1 |
Gets or sets the exponent of the second glow.
| |
IsDisposed |
Gets a value indicating whether this scene node has been disposed of.
(Inherited from SceneNode.) | |
IsEnabled |
Gets or sets a value indicating whether this scene node is enabled. (May override children -
see remarks.)
(Inherited from SceneNode.) | |
IsRenderable |
Gets or sets a value indicating whether this scene node can be rendered with a
SceneNodeRenderer.
(Inherited from SceneNode.) | |
IsShadowCasterCulled |
Gets or sets a value indicating whether the occlusion culling determined that this scene
node does not need to be rendered into the shadow map of the directional light.
(Inherited from SceneNode.) | |
IsStatic |
Gets or sets a value indicating whether this scene node is static (immobile).
(Inherited from SceneNode.) | |
LastFrame |
Gets or sets the number of the last frame in which the scene node was rendered.
(Inherited from SceneNode.) | |
LastPoseWorld |
Gets or sets the PoseWorld of the last frame.
(Inherited from SceneNode.) | |
LastScaleWorld |
Gets or sets the ScaleWorld of the last frame.
(Inherited from SceneNode.) | |
LightSmoothness |
Gets or sets the smoothness of the light shading.
| |
LightWrap |
Gets or sets the light wrap parameter.
| |
MaxDistance |
Gets or sets the maximum distance up to which the scene node is rendered. (Needs to be
normalized - see remarks.)
(Inherited from SceneNode.) | |
Name |
Gets or sets the name of this scene node.
(Inherited from SceneNode.) | |
Parent |
Gets the parent scene node.
(Inherited from SceneNode.) | |
PoseLocal |
Gets or sets the pose (position and orientation) relative to the parent scene node.
(Inherited from SceneNode.) | |
PoseWorld |
Gets or sets the pose (position and orientation) in world space.
(Inherited from SceneNode.) | |
Proxy |
Gets or sets the proxy node.
(Inherited from SceneNode.) | |
RenderData |
Gets or sets the cached renderer data.
(Inherited from SceneNode.) | |
ScaleLocal |
Gets or sets the scale relative to the parent scene node.
(Inherited from SceneNode.) | |
ScaleWorld |
Gets the total effective scale (which incorporates the scale factors of parent scene nodes).
(Inherited from SceneNode.) | |
SceneData |
Gets or sets scene data.
(Inherited from SceneNode.) | |
Shape |
Gets or sets the bounding shape of this scene node.
(Inherited from SkyNode.) | |
SortTag |
Gets or sets the sort tag.
(Inherited from SceneNode.) | |
SunDirection |
Gets or sets the direction to the sun, used to shade the object to create "moon phases".
| |
SunLight |
Gets or sets the sun light intensity used to shade the object to create "moon phases".
| |
Texture |
Gets or sets the texture.
| |
UserData |
Gets or sets user-defined data.
(Inherited from SceneNode.) | |
UserFlags |
Gets or sets a 16-bit value which can be used to store user-defined information or flags.
(Inherited from SceneNode.) |
Name | Description | |
---|---|---|
SceneChanged |
Occurs when the local subtree changed.
(Inherited from SceneNode.) | |
ShapeChanged |
Occurs when the Shape or ScaleWorld was changed.
(Inherited from SceneNode.) |
Name | Description | |
---|---|---|
IDisposableDispose |
Releases all resources used by the scene node and all descendant nodes.
(Inherited from SceneNode.) | |
IGeometricObjectClone |
Creates a new IGeometricObject that is a clone (deep copy) of the current
instance.
(Inherited from SceneNode.) | |
IGeometricObjectPose |
Gets the pose (position and orientation) in world space.
(Inherited from SceneNode.) | |
IGeometricObjectPoseChanged |
Occurs when the pose was changed.
(Inherited from SceneNode.) | |
IGeometricObjectScale |
Gets the total effective scale (which incorporates the scale factors of parent scene nodes).
(Inherited from SceneNode.) |
This class can render a texture, like a moon texture, and shade this texture to create moon phases. For correct shading, the object in the texture must be round and fill the entire texture (or the entire tile of a packed texture).
This class can further render two glows, where each glow is very similar to a specular Phong highlight. The shape of the glow is defined using an exponent, similar to the specular exponent of Phong-shaded materials. A glow with a high exponent can be used to draw a sun disk.
The position on the sky is defined by the orientation (see PoseWorld) of this scene node. The object will be drawn in the forward direction (-z) of this node. The glows are defined by the properties GlowColor0, GlowExponent0, GlowColor1, GlowExponent1 and GlowCutoffThreshold. To disable a glow, set its glow color to 0. All other properties are only used to define the appearance of the texture. To render only glows, set the Texture to .
Usage examples: To render a moon or a planet, use a moon texture and a single glow. To render a sun, use two glows - one glow with a high exponent to create the sun disk and one glow with a low exponent for a huge highlight. To render any other texture into the sky, use a texture without glows and without a SunLight to avoid moon-phase-like shading.
Cloning: When a SkyObjectNode is cloned the Texture is not duplicated. The Texture is copied by reference (shallow copy). The original SkyObjectNode and the cloned instance will reference the same Texture.