SkeletonKeyFrameAnimation Methods |
The SkeletonKeyFrameAnimation type exposes the following members.
Name | Description | |
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AddKeyFrame |
Adds a key frame for the specified bone.
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Clear |
Removes all key frames and bone weights.
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Clone |
Clones this instance.
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Compress |
Compresses the animation using a simple lossy compression algorithm.
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Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
Freeze |
Prepares this animation for runtime usage. (Must be called after all key frames have been
added!)
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GetAnimationTime |
Gets the animation time for the specified time on the timeline.
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GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetState |
Gets the state of the animation for the specified time on the timeline.
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GetTotalDuration |
Gets the total length of the timeline.
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GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetValue |
Gets the value of the animation at the specified time.
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GetWeight |
Gets the weight for a specific bone animation channel.
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IsBoneAnimated |
Determines whether this animation animates the specified bone.
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
SetWeight |
Sets the weight for a specific bone animation channel.
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ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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IAnimationCreateBlendAnimation |
Creates a new BlendAnimationT. (For internal use only.)
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ITimelineCreateInstance |
Creates an animation instance that can be used to play back the animation.
(For internal use only.)
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