| SkeletonKeyFrameAnimation Methods |
The SkeletonKeyFrameAnimation type exposes the following members.
| Name | Description | |
|---|---|---|
| AddKeyFrame |
Adds a key frame for the specified bone.
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| Clear |
Removes all key frames and bone weights.
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| Clone |
Clones this instance.
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| Compress |
Compresses the animation using a simple lossy compression algorithm.
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| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| Freeze |
Prepares this animation for runtime usage. (Must be called after all key frames have been
added!)
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| GetAnimationTime |
Gets the animation time for the specified time on the timeline.
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| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetState |
Gets the state of the animation for the specified time on the timeline.
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| GetTotalDuration |
Gets the total length of the timeline.
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| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| GetValue |
Gets the value of the animation at the specified time.
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| GetWeight |
Gets the weight for a specific bone animation channel.
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| IsBoneAnimated |
Determines whether this animation animates the specified bone.
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| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| SetWeight |
Sets the weight for a specific bone animation channel.
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| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| IAnimationCreateBlendAnimation |
Creates a new BlendAnimationT. (For internal use only.)
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| ITimelineCreateInstance |
Creates an animation instance that can be used to play back the animation.
(For internal use only.)
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