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DigitalRuneSkeletonKeyFrameAnimation Methods

The SkeletonKeyFrameAnimation type exposes the following members.

Methods
  NameDescription
Public methodAddKeyFrame
Adds a key frame for the specified bone.
Public methodClear
Removes all key frames and bone weights.
Public methodClone
Clones this instance.
Public methodCompress
Compresses the animation using a simple lossy compression algorithm.
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodFreeze
Prepares this animation for runtime usage. (Must be called after all key frames have been added!)
Public methodGetAnimationTime
Gets the animation time for the specified time on the timeline.
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetState
Gets the state of the animation for the specified time on the timeline.
Public methodGetTotalDuration
Gets the total length of the timeline.
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodGetValue
Gets the value of the animation at the specified time.
Public methodGetWeight
Gets the weight for a specific bone animation channel.
Public methodIsBoneAnimated
Determines whether this animation animates the specified bone.
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodSetWeight
Sets the weight for a specific bone animation channel.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Explicit Interface Implementations
See Also