| SkeletonKeyFrameAnimationITimelineCreateInstance Method |
Creates an animation instance that can be used to play back the animation.
(For internal use only.)
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax AnimationInstance ITimeline.CreateInstance()
Private Function CreateInstance As AnimationInstance
Implements ITimeline.CreateInstance
private:
virtual AnimationInstance^ CreateInstance() sealed = ITimeline::CreateInstance
private abstract CreateInstance : unit -> AnimationInstance
private override CreateInstance : unit -> AnimationInstance
Return Value
Type:
AnimationInstance
An
AnimationInstance that can be used to play back the animation.
Implements
ITimelineCreateInstanceExceptions Exception | Condition |
---|
AnimationException |
This animation is not frozen. Freeze must be called before the animation can
be used.
|
See Also