| SkeletonKeyFrameAnimationGetAnimationTime Method |
Gets the animation time for the specified time on the timeline.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public Nullable<TimeSpan> GetAnimationTime(
TimeSpan time
)
Public Function GetAnimationTime (
time As TimeSpan
) As Nullable(Of TimeSpan)
public:
virtual Nullable<TimeSpan> GetAnimationTime(
TimeSpan time
) sealed
abstract GetAnimationTime :
time : TimeSpan -> Nullable<TimeSpan>
override GetAnimationTime :
time : TimeSpan -> Nullable<TimeSpan>
Parameters
- time
- Type: SystemTimeSpan
The time on the timeline.
Return Value
Type:
NullableTimeSpan
The animation time. (The return value is
if the animation is not
active at
time.)
Implements
ITimelineGetAnimationTime(TimeSpan)See Also