| SkeletonKeyFrameAnimationIAnimationCreateBlendAnimation Method |
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax BlendAnimation IAnimation.CreateBlendAnimation()
Private Function CreateBlendAnimation As BlendAnimation
Implements IAnimation.CreateBlendAnimation
private:
virtual BlendAnimation^ CreateBlendAnimation() sealed = IAnimation::CreateBlendAnimation
private abstract CreateBlendAnimation : unit -> BlendAnimation
private override CreateBlendAnimation : unit -> BlendAnimation
Return Value
Type:
BlendAnimation
A new
BlendAnimationT.
Implements
IAnimationCreateBlendAnimationExceptions Exception | Condition |
---|
AnimationException |
This animation is not frozen. Freeze must be called before the animation can
be used.
|
See Also