| SkeletonKeyFrameAnimationGetWeight Method |
Gets the weight for a specific bone animation channel.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public float GetWeight(
int boneIndex
)
Public Function GetWeight (
boneIndex As Integer
) As Single
public:
float GetWeight(
int boneIndex
)
member GetWeight :
boneIndex : int -> float32
Parameters
- boneIndex
- Type: SystemInt32
The index of the bone.
Return Value
Type:
Single
The weight. A value of 0 means that the channel is disabled. A value of 1 means that the
channel is fully enabled. If the value is less than 1, then animation of the bone is mixed
with preceding animations. If the animation does contain a bone animation channel for the
given bone then 1 (default value) is returned.
Remarks
Call
IsBoneAnimated(Int32) to check whether this animation contains a bone animation
channel for the specified bone.
See Also