| TerrainRoadLayerBorderBlendRange Property |
Gets or sets a value which determines how the sides of the road mesh fade out.
(This is a material parameter - see remarks.)
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public Vector4F BorderBlendRange { get; set; }
Public Property BorderBlendRange As Vector4F
Get
Set
public:
property Vector4F BorderBlendRange {
Vector4F get ();
void set (Vector4F value);
}
member BorderBlendRange : Vector4F with get, set
Property Value
Type:
Vector4F
A value which determines how the sides of the road mesh fade out.
BorderBlendRange controls the fade-out ranges for the 4 sides of the road:
(left, start, right, end). The values determines the range in texture coordinates where the
opacity of the road texture fades out. The default value is (0, 0, 0, 0).
Remarks
This is material parameter. Changing this property affects all terrain layers that share
the same material.
See Also