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DigitalRuneTerrainRoadLayerBorderBlendRange Property
Gets or sets a value which determines how the sides of the road mesh fade out. (This is a material parameter - see remarks.)

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public Vector4F BorderBlendRange { get; set; }

Property Value

Type: Vector4F
A value which determines how the sides of the road mesh fade out. BorderBlendRange controls the fade-out ranges for the 4 sides of the road: (left, start, right, end). The values determines the range in texture coordinates where the opacity of the road texture fades out. The default value is (0, 0, 0, 0).
Remarks
This is material parameter. Changing this property affects all terrain layers that share the same material.
See Also