|  | TerrainRoadLayerHeightTextureScale Property | 
Namespace: DigitalRune.Graphics
 Syntax
Syntax Remarks
RemarksThis is material parameter. Changing this property affects all terrain layers that share the same material.
The HeightTextureScale and the HeightTextureBias can be used to modify the height samples read from the HeightTexture. The resulting height values is:
HeightTextureScale * value + HeightTextureBias
If the standard TerrainNode with a DetailClipmap is used, the resulting height values need to be in the range [0, 1]. Values outside this range will be clamped.
 See Also
See Also