|  | TerrainRoadLayerSpecularPower Property | 
            Gets or sets the specular color exponent. (This is a material parameter - see remarks.)
            
 
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
 Syntax
Syntaxpublic float SpecularPower { get; set; }Public Property SpecularPower As Single
	Get
	Set
public:
property float SpecularPower {
	float get ();
	void set (float value);
}member SpecularPower : float32 with get, set
Property Value
Type: 
SingleThe specular color exponent. The default value is 10.
 Remarks
Remarks
            This is material parameter. Changing this property affects all terrain layers that share
            the same material.
            
 See Also
See Also