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DigitalRuneTerrainRoadLayer Properties

The TerrainRoadLayer type exposes the following members.

Properties
  NameDescription
Public propertyAabb
Gets (or sets) the axis-aligned bounding box of the area that is influenced by this terrain layer.
(Inherited from TerrainLayer.)
Public propertyAlpha
Gets or sets the opacity (alpha). (This is a material parameter - see remarks.)
Public propertyBorderBlendRange
Gets or sets a value which determines how the sides of the road mesh fade out. (This is a material parameter - see remarks.)
Public propertyDiffuseColor
Gets or sets the diffuse color. (This is a material parameter - see remarks.)
Public propertyDiffuseTexture
Gets or sets the diffuse texture. (This is a material parameter - see remarks.)
Public propertyFadeInEnd
Gets or sets the clipmap level where the fade-in ends and this terrain layer is fully visible. (This is a material parameter - see remarks.)
(Inherited from TerrainLayer.)
Public propertyFadeInStart
Gets or sets the clipmap level where this terrain layer starts to fade in. (This is a material parameter - see remarks.)
(Inherited from TerrainLayer.)
Public propertyFadeOutEnd
Gets or sets the clipmap level where the fade-out ends and this terrain layer is not rendered anymore. (This is a material parameter - see remarks.)
(Inherited from TerrainLayer.)
Public propertyFadeOutStart
Gets or sets the clipmap level where this terrain layer starts to fade out. (This is a material parameter - see remarks.)
(Inherited from TerrainLayer.)
Public propertyHeightTexture
Gets or sets the height texture. (This is a material parameter - see remarks.)
Public propertyHeightTextureBias
Gets or sets the bias that is added to samples of the height texture. (This is a material parameter - see remarks.)
Public propertyHeightTextureScale
Gets or sets the scale that is multiplied with samples of the height texture. (This is a material parameter - see remarks.)
Public propertyIsDisposed
Gets a value indicating whether this instance has been disposed of.
(Inherited from TerrainLayer.)
Public propertyMaterial
Gets (or sets) the material that is used to render this terrain layer.
(Inherited from TerrainLayer.)
Public propertyMaterialInstance
Gets the material instance.
(Inherited from TerrainLayer.)
Public propertyNormalTexture
Gets or sets the normal texture. (This is a material parameter - see remarks.)
Public propertyRoadLength
Gets the length of the road in world space units. (This is a material parameter - see remarks.)
Public propertySpecularColor
Gets or sets the specular color. (This is a material parameter - see remarks.)
Public propertySpecularPower
Gets or sets the specular color exponent. (This is a material parameter - see remarks.)
Public propertySpecularTexture
Gets or sets the specular texture. (This is a material parameter - see remarks.)
Public propertySubmesh
Gets the mesh that represents the road.
Public propertyTileSize
Gets or sets the tile size of the road textures in world space. (This is a material parameter - see remarks.)
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See Also