| TerrainRoadLayerHeightTextureBias Property |
Gets or sets the bias that is added to samples of the height texture.
(This is a material parameter - see remarks.)
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float HeightTextureBias { get; set; }
Public Property HeightTextureBias As Single
Get
Set
public:
property float HeightTextureBias {
float get ();
void set (float value);
}
member HeightTextureBias : float32 with get, set
Property Value
Type:
Single
The bias that is added to samples of the height texture. The default value is 0.
Remarks
This is material parameter. Changing this property affects all terrain layers that share
the same material.
The HeightTextureScale and the HeightTextureBias can be used to
modify the height samples read from the HeightTexture. The resulting height
values is:
HeightTextureScale * value + HeightTextureBias
If the standard TerrainNode with a DetailClipmap is
used, the resulting height values need to be in the range [0, 1]. Values outside this range
will be clamped.
See Also Reference
TerrainRoadLayerHeightTextureBias