| GameEventMetadataTCategory Property |
Gets or sets the category.
Namespace: DigitalRune.GameAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public string Category { get; set; }
Public Property Category As String
Get
Set
public:
virtual property String^ Category {
String^ get () sealed;
void set (String^ value) sealed;
}
abstract Category : string with get, set
override Category : string with get, set
Property Value
Type:
StringThe category.
Implements
IGameEventMetadataCategoryRemarks
This can be any string, like "Appearance", "Behavior", that can be used to group events in a
game editor. See
GamePropertyCategories for a list of default categories.
See Also