Water Properties |
The Water type exposes the following members.
Name | Description | |
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CausticsDistortion |
Gets or sets the caustics distortion.
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CausticsIntensity |
Gets or sets the maximal brightness of caustics.
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CausticsPower |
Gets or sets the sharpness of caustics
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CausticsSampleCount |
Gets or sets the number of samples used to compute caustics.
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CausticsSampleOffset |
Gets or sets the caustics sample offset.
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FoamColor |
Gets or sets the color of the foam.
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FoamCrestMax |
Gets or sets the wave crest height where foam is fully visible.
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FoamCrestMin |
Gets or sets the wave crest height where foam starts.
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FoamDistortion |
Gets or sets a factor indicating how much foam is distorted by waves.
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FoamMap |
Gets or sets the foam map.
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FoamMapScale |
Gets or sets the scale of foam map.
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FoamShoreIntersection |
Gets or sets the amount of foam where the water intersects geometry (e.g. the shore).
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FresnelBias |
Gets or sets the bias for the Fresnel effect approximation.
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FresnelPower |
Gets or sets the exponent for the Fresnel effect.
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FresnelScale |
Gets or sets the scale for the Fresnel effect approximation.
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IntersectionSoftness |
Gets or sets the intersection softness.
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NormalMap0 |
Gets or sets the first normal map.
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NormalMap0Scale |
Gets or sets the scale of the first normal map.
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NormalMap0Strength |
Gets or sets the strength of the first normal map.
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NormalMap0Velocity |
Gets or sets the scroll velocity of the first normal map.
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NormalMap1 |
Gets or sets the second normal map.
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NormalMap1Scale |
Gets or sets the scale of the second normal map.
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NormalMap1Strength |
Gets or sets the strength of the second normal map.
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NormalMap1Velocity |
Gets or sets the scroll velocity of the second normal map.
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ReflectionColor |
Gets or sets the tint color of the reflection.
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ReflectionDistortion |
Gets or sets the intensity of distortion effects for any reflections.
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RefractionColor |
Gets or sets the tint color of the refraction.
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RefractionDistortion |
Gets or sets the intensity of distortion effects for any refractions.
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ScatterColor |
Gets or sets the color/intensity of subsurface scattering effect.
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SpecularColor |
Gets or sets the tint color of the specular highlight.
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SpecularPower |
Gets or sets the specular exponent which defines the size of the specular highlight.
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UnderwaterFogDensity |
Gets or sets the underwater fog density, which defines how far you can see underwater.
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WaterColor |
Gets or sets the color of the water.
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