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DigitalRuneWater Properties

The Water type exposes the following members.

Properties
  NameDescription
Public propertyCausticsDistortion
Gets or sets the caustics distortion.
Public propertyCausticsIntensity
Gets or sets the maximal brightness of caustics.
Public propertyCausticsPower
Gets or sets the sharpness of caustics
Public propertyCausticsSampleCount
Gets or sets the number of samples used to compute caustics.
Public propertyCausticsSampleOffset
Gets or sets the caustics sample offset.
Public propertyFoamColor
Gets or sets the color of the foam.
Public propertyFoamCrestMax
Gets or sets the wave crest height where foam is fully visible.
Public propertyFoamCrestMin
Gets or sets the wave crest height where foam starts.
Public propertyFoamDistortion
Gets or sets a factor indicating how much foam is distorted by waves.
Public propertyFoamMap
Gets or sets the foam map.
Public propertyFoamMapScale
Gets or sets the scale of foam map.
Public propertyFoamShoreIntersection
Gets or sets the amount of foam where the water intersects geometry (e.g. the shore).
Public propertyFresnelBias
Gets or sets the bias for the Fresnel effect approximation.
Public propertyFresnelPower
Gets or sets the exponent for the Fresnel effect.
Public propertyFresnelScale
Gets or sets the scale for the Fresnel effect approximation.
Public propertyIntersectionSoftness
Gets or sets the intersection softness.
Public propertyNormalMap0
Gets or sets the first normal map.
Public propertyNormalMap0Scale
Gets or sets the scale of the first normal map.
Public propertyNormalMap0Strength
Gets or sets the strength of the first normal map.
Public propertyNormalMap0Velocity
Gets or sets the scroll velocity of the first normal map.
Public propertyNormalMap1
Gets or sets the second normal map.
Public propertyNormalMap1Scale
Gets or sets the scale of the second normal map.
Public propertyNormalMap1Strength
Gets or sets the strength of the second normal map.
Public propertyNormalMap1Velocity
Gets or sets the scroll velocity of the second normal map.
Public propertyReflectionColor
Gets or sets the tint color of the reflection.
Public propertyReflectionDistortion
Gets or sets the intensity of distortion effects for any reflections.
Public propertyRefractionColor
Gets or sets the tint color of the refraction.
Public propertyRefractionDistortion
Gets or sets the intensity of distortion effects for any refractions.
Public propertyScatterColor
Gets or sets the color/intensity of subsurface scattering effect.
Public propertySpecularColor
Gets or sets the tint color of the specular highlight.
Public propertySpecularPower
Gets or sets the specular exponent which defines the size of the specular highlight.
Public propertyUnderwaterFogDensity
Gets or sets the underwater fog density, which defines how far you can see underwater.
Public propertyWaterColor
Gets or sets the color of the water.
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