| WaterNormalMap0Velocity Property |
Gets or sets the scroll velocity of the first normal map.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public Vector3F NormalMap0Velocity { get; set; }
Public Property NormalMap0Velocity As Vector3F
Get
Set
public:
property Vector3F NormalMap0Velocity {
Vector3F get ();
void set (Vector3F value);
}
member NormalMap0Velocity : Vector3F with get, set
Property Value
Type:
Vector3FThe scroll velocity of the first normal map.
Remarks
This velocity defines the movement direction and speed of the normal map relative to the
local space of the
WaterNode. The y component of this vector is usually
ignored because water waves are only moving horizontally.
See Also