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DigitalRuneWaterFoamShoreIntersection Property
Gets or sets the amount of foam where the water intersects geometry (e.g. the shore).

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public float FoamShoreIntersection { get; set; }

Property Value

Type: Single
The amount of foam where the water intersects geometry (e.g. the shore).
Remarks
Foam is automatically rendered where water intersects geometry, e.g. at the shore or where rocks intersect the water. FoamShoreIntersection defines the distance from the intersection up to which foam is rendered. For example, if FoamShoreIntersection is 0.5, then foam starts when the distance between the water surface an the geometry is 0.5 world space units.
See Also