| WaterFoamShoreIntersection Property |
Gets or sets the amount of foam where the water intersects geometry (e.g. the shore).
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float FoamShoreIntersection { get; set; }
Public Property FoamShoreIntersection As Single
Get
Set
public:
property float FoamShoreIntersection {
float get ();
void set (float value);
}
member FoamShoreIntersection : float32 with get, set
Property Value
Type:
Single
The amount of foam where the water intersects geometry (e.g. the shore).
Remarks
Foam is automatically rendered where water intersects geometry, e.g. at the shore or
where rocks intersect the water. FoamShoreIntersection defines the
distance from the intersection up to which foam is rendered. For example, if
FoamShoreIntersection is 0.5, then foam starts when the distance between
the water surface an the geometry is 0.5 world space units.
See Also