| RigidBodyAddTorque Method |
Applies a torque at the center of mass of the rigid body.
Namespace: DigitalRune.PhysicsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public void AddTorque(
Vector3F torqueWorld
)
Public Sub AddTorque (
torqueWorld As Vector3F
)
public:
void AddTorque(
Vector3F torqueWorld
)
member AddTorque :
torqueWorld : Vector3F -> unit
Parameters
- torqueWorld
- Type: DigitalRune.Mathematics.AlgebraVector3F
The torque in world space.
Remarks
The torque will influence the body in the next time step. The same torque is applied for all
internal sub time steps and the torques will be cleared at the end of a time step. If a
permanent torque should act on the rigid body, the method
AddTorque(Vector3F) must be
called before each time step - or a
ForceEffect can be used instead.
See Also