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DigitalRuneRigidBodyGetVelocityOfWorldPoint Method
Gets the velocity of a point on the rigid body.

Namespace: DigitalRune.Physics
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax
public Vector3F GetVelocityOfWorldPoint(
	Vector3F positionWorld
)

Parameters

positionWorld
Type: DigitalRune.Mathematics.AlgebraVector3F
The position of the point in world space.

Return Value

Type: Vector3F
The velocity of the point on the rigid body in world space.
Remarks
This method computes the velocity of a point that is fixed on the moving body.
See Also