| RigidBodyGetVelocityOfWorldPoint Method |
Gets the velocity of a point on the rigid body.
Namespace: DigitalRune.PhysicsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public Vector3F GetVelocityOfWorldPoint(
Vector3F positionWorld
)
Public Function GetVelocityOfWorldPoint (
positionWorld As Vector3F
) As Vector3F
public:
Vector3F GetVelocityOfWorldPoint(
Vector3F positionWorld
)
member GetVelocityOfWorldPoint :
positionWorld : Vector3F -> Vector3F
Parameters
- positionWorld
- Type: DigitalRune.Mathematics.AlgebraVector3F
The position of the point in world space.
Return Value
Type:
Vector3F
The velocity of the point on the rigid body in world space.
Remarks
This method computes the velocity of a point that is fixed on the moving body.
See Also