| RigidBodySleep Method |
Deactivates this rigid body.
Namespace: DigitalRune.PhysicsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax member Sleep : unit -> unit
Remarks
The simulation will automatically put rigid bodies to sleep if they do not move for some
time. This method can be called manually if rigid bodies are already initialized in a stable
resting configuration. For example, if a stack of bodies is initialized in a game,
Sleep can be called for all bodies in the stack after the first
Update(TimeSpan). The bodies will wake up when other
objects interact with the stacked bodies. (Note:
Update(TimeSpan) needs to be called at least once to detect
all collision and initialize all constraints. After the
Update(TimeSpan) the bodies can be put to sleep.)
See Also