| RigidBody Methods |
The RigidBody type exposes the following members.
| Name | Description | |
|---|---|---|
| AddForce(Vector3F) |
Applies a force at the center of mass of the rigid body.
| |
| AddForce(Vector3F, Vector3F) |
Applies a force to the rigid body.
| |
| AddTorque |
Applies a torque at the center of mass of the rigid body.
| |
| ApplyAngularImpulse |
Applies an angular impulse at the center of mass
| |
| ApplyImpulse |
Applies an impulse at a given position.
| |
| ApplyLinearImpulse |
Applies a linear impulse at the center of mass
| |
| ClearForces |
Clears all forces that were set with AddForce(Vector3F, Vector3F),
AddForce(Vector3F) or AddTorque(Vector3F).
| |
| Clone |
Creates a new RigidBody that is a clone (deep copy) of the current instance.
| |
| CloneCore |
Makes the instance a clone (deep copy) of the specified RigidBody.
| |
| CreateInstanceCore |
When implemented in a derived class, creates a new instance of the
RigidBody derived class.
| |
| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| GetVelocityOfLocalPoint |
Gets the velocity of a point on the rigid body.
| |
| GetVelocityOfWorldPoint |
Gets the velocity of a point on the rigid body.
| |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| OnAddToSimulation |
Called when this rigid body is added to a simulation.
| |
| OnPoseChanged |
Raises the PoseChanged event.
| |
| OnRemoveFromSimulation |
Called when this rigid body is removed from a simulation.
| |
| OnShapeChanged |
Raises the ShapeChanged event.
| |
| Sleep |
Deactivates this rigid body.
| |
| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| WakeUp |
Wakes the rigid body up from sleeping.
|
| Name | Description | |
|---|---|---|
| ComputeKMatrix |
Computes the K matrix needed by sequential impulse-based methods.
(Defined by ConstraintHelper.) | |
| SetVelocityOfWorldPoint |
Applies an impulse so that the velocity of point on the body is changed.
(Defined by ConstraintHelper.) |
| Name | Description | |
|---|---|---|
| IGeometricObjectClone |
Creates a new IGeometricObject that is a clone (deep copy) of the current
instance.
|