RigidBody Methods |
The RigidBody type exposes the following members.
Name | Description | |
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AddForce(Vector3F) |
Applies a force at the center of mass of the rigid body.
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AddForce(Vector3F, Vector3F) |
Applies a force to the rigid body.
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AddTorque |
Applies a torque at the center of mass of the rigid body.
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ApplyAngularImpulse |
Applies an angular impulse at the center of mass
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ApplyImpulse |
Applies an impulse at a given position.
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ApplyLinearImpulse |
Applies a linear impulse at the center of mass
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ClearForces |
Clears all forces that were set with AddForce(Vector3F, Vector3F),
AddForce(Vector3F) or AddTorque(Vector3F).
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Clone |
Creates a new RigidBody that is a clone (deep copy) of the current instance.
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CloneCore |
Makes the instance a clone (deep copy) of the specified RigidBody.
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CreateInstanceCore |
When implemented in a derived class, creates a new instance of the
RigidBody derived class.
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Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetVelocityOfLocalPoint |
Gets the velocity of a point on the rigid body.
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GetVelocityOfWorldPoint |
Gets the velocity of a point on the rigid body.
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OnAddToSimulation |
Called when this rigid body is added to a simulation.
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OnPoseChanged |
Raises the PoseChanged event.
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OnRemoveFromSimulation |
Called when this rigid body is removed from a simulation.
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OnShapeChanged |
Raises the ShapeChanged event.
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Sleep |
Deactivates this rigid body.
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ToString | Returns a string that represents the current object. (Inherited from Object.) | |
WakeUp |
Wakes the rigid body up from sleeping.
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Name | Description | |
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ComputeKMatrix |
Computes the K matrix needed by sequential impulse-based methods.
(Defined by ConstraintHelper.) | |
SetVelocityOfWorldPoint |
Applies an impulse so that the velocity of point on the body is changed.
(Defined by ConstraintHelper.) |
Name | Description | |
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IGeometricObjectClone |
Creates a new IGeometricObject that is a clone (deep copy) of the current
instance.
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