| RigidBodyApplyImpulse Method |
Applies an impulse at a given position.
Namespace: DigitalRune.PhysicsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public void ApplyImpulse(
Vector3F impulseWorld,
Vector3F positionWorld
)
Public Sub ApplyImpulse (
impulseWorld As Vector3F,
positionWorld As Vector3F
)
public:
void ApplyImpulse(
Vector3F impulseWorld,
Vector3F positionWorld
)
member ApplyImpulse :
impulseWorld : Vector3F *
positionWorld : Vector3F -> unit
Parameters
- impulseWorld
- Type: DigitalRune.Mathematics.AlgebraVector3F
The impulse in world space. - positionWorld
- Type: DigitalRune.Mathematics.AlgebraVector3F
The position where the impulse is applied in world space.
See Also