FixedStepTimerSpeed Property |
Namespace: DigitalRune.Game.Timing
Each timer is bound to a IGameClock. Speed defines how fast the time progresses in comparison to the IGameClock. A value of 2.0 means that this timer advances twice as fast as the real time. A value less than 1.0 creates a slow motion effect. Negative values should be handled with caution: The game logic needs to be able to deal with negative values.
Changing Speed only effects future time changes, i.e. it does not affect the current Time or DeltaTime.