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DigitalRuneFixedStepTimerPendingSteps Property
Gets the number of pending steps.

Namespace: DigitalRune.Game.Timing
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax
public int PendingSteps { get; }

Property Value

Type: Int32
The number of pending steps.
Remarks

During a time step (when TimeChanged is raised), this property indicates how many time steps are still pending.

If the game is fast enough or if AccumulateTimeSteps is , PendingSteps is always 0 during a TimeChanged event. Only if the game is running slowly and AccumulateTimeSteps is , PendingSteps can be greater than 1 and indicates how many TimeChanged events will be triggered immediately after the current TimeChanged event.

See Also