![]() | FixedStepTimer Properties |
The FixedStepTimer type exposes the following members.
Name | Description | |
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![]() | AccumulatedSteps |
Gets the number of accumulated steps.
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![]() | AccumulatedTime |
Gets the accumulated time.
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![]() | AccumulateTimeSteps |
Gets or sets a value indicating whether the time steps are accumulated.
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![]() | Clock |
Gets or sets the clock.
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![]() | DeltaTime |
Gets the elapsed game time since the last time step.
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![]() | FrameCount |
Gets the number of frames since the start of the timer (= the number of
TimeChanged events).
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![]() | IdleTime |
Gets the idle time.
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![]() | IsRunning |
Gets a value indicating whether the timer is running.
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![]() | LostTime |
Gets the amount of time dropped in the current time step.
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![]() | MaxNumberOfSteps |
Gets or sets the maximal number of sub-steps for one time step.
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![]() | PendingSteps |
Gets the number of pending steps.
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![]() | Speed |
Gets or sets the speed ratio at which the game time progresses.
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![]() | StepSize |
Gets or sets the minimal size of a time step.
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![]() | StepSizeTolerance |
Gets or sets the allowed step size deviation.
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![]() | Time |
Gets the game time.
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