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DigitalRuneFixedStepTimer Properties

The FixedStepTimer type exposes the following members.

Properties
  NameDescription
Public propertyAccumulatedSteps
Gets the number of accumulated steps.
Public propertyAccumulatedTime
Gets the accumulated time.
Public propertyAccumulateTimeSteps
Gets or sets a value indicating whether the time steps are accumulated.
Public propertyClock
Gets or sets the clock.
Public propertyDeltaTime
Gets the elapsed game time since the last time step.
Public propertyFrameCount
Gets the number of frames since the start of the timer (= the number of TimeChanged events).
Public propertyIdleTime
Gets the idle time.
Public propertyIsRunning
Gets a value indicating whether the timer is running.
Public propertyLostTime
Gets the amount of time dropped in the current time step.
Public propertyMaxNumberOfSteps
Gets or sets the maximal number of sub-steps for one time step.
Public propertyPendingSteps
Gets the number of pending steps.
Public propertySpeed
Gets or sets the speed ratio at which the game time progresses.
Public propertyStepSize
Gets or sets the minimal size of a time step.
Public propertyStepSizeTolerance
Gets or sets the allowed step size deviation.
Public propertyTime
Gets the game time.
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