FixedStepTimerAccumulatedSteps Property |
Namespace: DigitalRune.Game.Timing
This property is only set during a TimeChanged event. After each TimeChanged event it is reset to 0. During a TimeChanged event AccumulatedSteps indicates how many fixed time steps have been accumulated. In other words:
AccumulatedSteps = |DeltaTime / StepSize|
If the game is fast enough or if AccumulateTimeSteps is , AccumulatedSteps is exactly 1 during a TimeChanged event. Only if the game is running slowly and AccumulateTimeSteps is , AccumulatedSteps can be greater than 1.