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DigitalRuneKinematicCharacterControllerPushForce Property
Gets or sets the maximal push force with which the character pushes other objects.

Namespace: DigitalRune.Physics.Specialized
Assembly: DigitalRune.Physics.Specialized (in DigitalRune.Physics.Specialized.dll) Version: 1.10.0.0 (1.10.0.0)
Syntax
public float PushForce { get; set; }

Property Value

Type: Single
The maximal push force. The default value is 10000.
See Also