| KinematicCharacterControllerPushForce Property |
Gets or sets the maximal push force with which the character pushes other objects.
Namespace: DigitalRune.Physics.SpecializedAssembly: DigitalRune.Physics.Specialized (in DigitalRune.Physics.Specialized.dll) Version: 1.10.0.0 (1.10.0.0)
Syntax public float PushForce { get; set; }
Public Property PushForce As Single
Get
Set
public:
property float PushForce {
float get ();
void set (float value);
}
member PushForce : float32 with get, set
Property Value
Type:
SingleThe maximal push force. The default value is 10000.
See Also