| KinematicCharacterControllerJumpManeuverability Property |
Gets or sets the jump maneuverability.
Namespace: DigitalRune.Physics.SpecializedAssembly: DigitalRune.Physics.Specialized (in DigitalRune.Physics.Specialized.dll) Version: 1.10.0.0 (1.10.0.0)
Syntax public float JumpManeuverability { get; set; }
Public Property JumpManeuverability As Single
Get
Set
public:
property float JumpManeuverability {
float get ();
void set (float value);
}
member JumpManeuverability : float32 with get, set
Property Value
Type:
Single
The jump maneuverability in the range [0, 1]. The default is 0.05 (5%).
Remarks
If this value is 0, the character cannot change direction during a jump. Values greater
than 0, give the player more control. When this property is set to 1, the character has
full control over its movement direction while jumping.
See Also