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DigitalRuneKinematicCharacterControllerGravity Property
Gets or sets the gravity.

Namespace: DigitalRune.Physics.Specialized
Assembly: DigitalRune.Physics.Specialized (in DigitalRune.Physics.Specialized.dll) Version: 1.10.0.0 (1.10.0.0)
Syntax
public float Gravity { get; set; }

Property Value

Type: Single
The gravity.The default is 9.81.
Remarks
The gravity is always acting in -UpVector direction. This value is the magnitude of the gravity (which is an acceleration). If the gravity is 0, then the character is free-flying.
See Also