| KinematicCharacterControllerBody Property |
Gets or sets the body.
Namespace: DigitalRune.Physics.SpecializedAssembly: DigitalRune.Physics.Specialized (in DigitalRune.Physics.Specialized.dll) Version: 1.10.0.0 (1.10.0.0)
Syntax public RigidBody Body { get; }
Public ReadOnly Property Body As RigidBody
Get
public:
property RigidBody^ Body {
RigidBody^ get ();
}
member Body : RigidBody with get
Property Value
Type:
RigidBodyThe body.
Remarks
The body is automatically added to or removed from the Simulation when the
character is enabled/disabled (see Enabled ).
See Also