Click or drag to resize
DigitalRuneTwoJointIKSolverTipBoneOrientation Property
Gets or sets the desired absolute tip bone rotation.

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public Nullable<QuaternionF> TipBoneOrientation { get; set; }

Property Value

Type: NullableQuaternionF
The desired absolute tip bone rotation. The default is .
Remarks

If this value is , the IK solver does not influence the orientation of the tip bone. This value can be set to a target rotation relative to model space. The IK solver will make sure that the tip bone ends up in this orientation.

This is useful if, for example, a character grabs a bar with the hand. The hand bone should be aligned with the direction of the bar. TipBoneOrientation must be set according to the orientation of the bar.

See Also