| TwoJointIKSolverTipBoneIndex Property |
Gets or sets the index of the tip bone that determines the end of the chain.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public int TipBoneIndex { get; set; }
Public Property TipBoneIndex As Integer
Get
Set
public:
property int TipBoneIndex {
int get ();
void set (int value);
}
member TipBoneIndex : int with get, set
Property Value
Type:
Int32
The index of the tip bone that determines the end of the chain; for example, the hand bone
(wrist joint) or the foot bone (ankle joint).
See Also