| TwoJointIKSolverHingeAxis Property |
Gets or sets the hinge axis relative to the root bone.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public Vector3F HingeAxis { get; set; }
Public Property HingeAxis As Vector3F
Get
Set
public:
property Vector3F HingeAxis {
Vector3F get ();
void set (Vector3F value);
}
member HingeAxis : Vector3F with get, set
Property Value
Type:
Vector3F
The hinge axis relative to the root bone. The vector must not be a zero length
vector. The default is (0, 1, 0).
See Also