Click or drag to resize
DigitalRuneRigidBodyCcdEnabled Property
Gets or sets a value indicating whether Continuous Collision Detection (CCD) is enabled.

Namespace: DigitalRune.Physics
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax
public bool CcdEnabled { get; set; }

Property Value

Type: Boolean
if CCD is enabled; otherwise, . The default is .
Remarks
See also MotionSettings. CCD can be used for small fast moving objects to detect all collisions, e.g. for bullets. The simulation will only perform CCD for pairs of rigid bodies where CcdEnabled is set for one of the bodies. If CCD is not enabled for this body, it can happen that this body moves through other bodies and the collision is not detected - this problem only occurs for small/thin objects and fast moving objects.
See Also