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DigitalRuneRigidBodyMaterial Property
Gets or sets the material.

Namespace: DigitalRune.Physics
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax
public IMaterial Material { get; set; }

Property Value

Type: IMaterial
The material. The default value is a new instance of UniformMaterial.
Exceptions
ExceptionCondition
ArgumentNullExceptionvalue is .
Remarks
The material defines the surface friction, bounciness and other properties. See IMaterial.
See Also