| RigidBodyMaterial Property |
Gets or sets the material.
Namespace: DigitalRune.PhysicsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public IMaterial Material { get; set; }
Public Property Material As IMaterial
Get
Set
public:
property IMaterial^ Material {
IMaterial^ get ();
void set (IMaterial^ value);
}
member Material : IMaterial with get, set
Property Value
Type:
IMaterial
The material. The default value is a new instance of
UniformMaterial.
Exceptions Remarks
The material defines the surface friction, bounciness and other properties. See
IMaterial.
See Also