| RigidBodyInertiaInverseWorld Property |
Gets the effective inverse inertia.
Namespace: DigitalRune.PhysicsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public Matrix33F InertiaInverseWorld { get; }
Public ReadOnly Property InertiaInverseWorld As Matrix33F
Get
public:
property Matrix33F InertiaInverseWorld {
Matrix33F get ();
}
member InertiaInverseWorld : Matrix33F with get
Property Value
Type:
Matrix33FThe effective inverse inertia.
Remarks
This property stores the inverse of the inertia matrix (defined in MassFrame)
in world space. This value is modified by other simulation properties. For example, if the
body is Static or Kinematic
this value is set to 0.
This property is mostly only of interest if you are implementing new
Constraints.
See Also