  | SkeletonPoseResetBoneTransforms Method  | 
            Resets the bone transforms of all bones in the skeleton.
            
 
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntaxpublic void ResetBoneTransforms()
Public Sub ResetBoneTransforms
public:
void ResetBoneTransforms()
member ResetBoneTransforms : unit -> unit 
Remarks
            If a bone transform is reset, it is set to the 
Identity
            transform. If all bone transforms of a skeleton are reset, then the skeleton is in its
            bind pose.
            
See Also