| SkeletonPoseResetBoneTransforms Method |
Resets the bone transforms of all bones in the skeleton.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public void ResetBoneTransforms()
Public Sub ResetBoneTransforms
public:
void ResetBoneTransforms()
member ResetBoneTransforms : unit -> unit
Remarks
If a bone transform is reset, it is set to the
Identity
transform. If all bone transforms of a skeleton are reset, then the skeleton is in its
bind pose.
See Also