  | SkeletonPoseResetBoneTransform Method  | 
            Resets the bone transforms of the specified bone.
            
 
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntaxpublic void ResetBoneTransform(
	int boneIndex
)
Public Sub ResetBoneTransform ( 
	boneIndex As Integer
)
public:
void ResetBoneTransform(
	int boneIndex
)
member ResetBoneTransform : 
        boneIndex : int -> unit 
Parameters
- boneIndex
 - Type: SystemInt32
The bone index. 
Remarks
            If a bone transform is reset, it is set to the 
Identity
            transform. If all bone transforms of a skeleton are reset, then the skeleton is in its
            bind pose.
            
See Also