| SkeletonPoseResetBoneTransform Method |
Resets the bone transforms of the specified bone.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public void ResetBoneTransform(
int boneIndex
)
Public Sub ResetBoneTransform (
boneIndex As Integer
)
public:
void ResetBoneTransform(
int boneIndex
)
member ResetBoneTransform :
boneIndex : int -> unit
Parameters
- boneIndex
- Type: SystemInt32
The bone index.
Remarks
If a bone transform is reset, it is set to the
Identity
transform. If all bone transforms of a skeleton are reset, then the skeleton is in its
bind pose.
See Also