| SkeletonPoseIAnimatableObjectGetAnimatableProperty Method |
Gets the property with given name and type which can be animated.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax IAnimatableProperty<T> IAnimatableObject.GetAnimatableProperty<T>(
string name
)
Private Function GetAnimatableProperty(Of T) (
name As String
) As IAnimatableProperty(Of T) Implements IAnimatableObject.GetAnimatableProperty
private:
generic<typename T>
virtual IAnimatableProperty<T>^ GetAnimatableProperty(
String^ name
) sealed = IAnimatableObject::GetAnimatableProperty
private abstract GetAnimatableProperty :
name : string -> IAnimatableProperty<'T>
private override GetAnimatableProperty :
name : string -> IAnimatableProperty<'T>
Parameters
- name
- Type: SystemString
The name of the property.
Type Parameters
- T
- The type of the property.
Return Value
Type:
IAnimatablePropertyT
The
IAnimatableProperty that has the given name and type; otherwise,
if the object does not have an animatable property with this name or
type.
Implements
IAnimatableObjectGetAnimatablePropertyT(String)See Also